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The primary aim of the current study was to compare 2-dimensional and 3-dimensional art-making on measures of stress, anxiety, and mood in a non-clinical college student sample. Virtual reality has proven to be a valuable approach in diminishing unfavorable emotions. Virtual reality has proven to be a valuable approach. Participating in creative pursuits is recognized for its ability. Participating in creative pursuits is recognized for its ability to enhance well-being by diminishing stress and anxiety levels, as well as boosting overall life satisfaction. Participating in creative pursuits is recognized for its positive impact on well-being, as it decreases stress and anxiety levels while enhancing overall life contentment. We discuss a common quality of these groups which may provide insight. Results show that all groups demonstrated a similar ability to reduce anxiety and enhance mood. Both physiological and self-report measures were recorded before and after the interventions. Forty-four participants were randomly assigned to a classic art-making intervention in 2-dimensions, a novel art-making intervention in 3-dimensional virtual reality, or a non-artistic control intervention in virtual reality in order to examine the beneficial outcomes of each method. Engaging in creative activities is known to increase well-being by reducing levels of stress, anxiety, and improve life satisfaction. Creative activities is known to increase well-being, and improve life satisfaction. Creative activities is known to increase well-being by reducing anxiety, and improve life satisfaction. We discuss a common quality of these groups. Significant correlations emerged between salivary alpha amylase and the self-report measures. The virtual reality art making group displayed the greatest decrease in heart rate. Participants were randomly assigned to a classic intervention. The primary aim of the current study was to compare 2-dimensional and 3-dimensional art-making. Virtual reality has emerged as an effective method for decreasing negative emotions and enhancing aspects of mental health. Virtual reality has emerged as an effective method.
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1 The primary aim of the current study was to compare 2-dimensional and 3-dimensional art-making on measures of stress, anxiety, and mood in a non-clinical college student sample. 2 Virtual reality has proven to be a valuable approach in diminishing unfavorable emotions. 3 Virtual reality has proven to be a valuable approach. 4 Participating in creative pursuits is recognized for its ability. 5 Participating in creative pursuits is recognized for its ability to enhance well-being by diminishing stress and anxiety levels, as well as boosting overall life satisfaction. 6 Participating in creative pursuits is recognized for its positive impact on well-being, as it decreases stress and anxiety levels while enhancing overall life contentment. 7 We discuss a common quality of these groups which may provide insight. 8 Results show that all groups demonstrated a similar ability to reduce anxiety and enhance mood. 9 Both physiological and self-report measures were recorded before and after the interventions. 10 Forty-four participants were randomly assigned to a classic art-making intervention in 2-dimensions, a novel art-making intervention in 3-dimensional virtual reality, or a non-artistic control intervention in virtual reality in order to examine the beneficial outcomes of each method. 11 Engaging in creative activities is known to increase well-being by reducing levels of stress, anxiety, and improve life satisfaction. 12 Creative activities is known to increase well-being, and improve life satisfaction. 13 Creative activities is known to increase well-being by reducing anxiety, and improve life satisfaction. 14 We discuss a common quality of these groups. 15 Significant correlations emerged between salivary alpha amylase and the self-report measures. 16 The virtual reality art making group displayed the greatest decrease in heart rate. 17 Participants were randomly assigned to a classic intervention. 18 The primary aim of the current study was to compare 2-dimensional and 3-dimensional art-making. 19 Virtual reality has emerged as an effective method for decreasing negative emotions and enhancing aspects of mental health. 20 Virtual reality has emerged as an effective method.